DigitalDrool

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     With over 20 years experience in film television and games, sharing the tips and tricks as well as some general knowledge to the communities that have helped me grow as an artist and a person has become a passion. As a freelance artist in this industry, software licenses can get expensive, and over the course of my career I've had the pleasure of working with most of the designer brands of software, and some of them are fantastic! Still, I wanted less overhead, but not for the cost of usability and fun. My current pipeline for most of the projects I've had the joy of working on have consisted of mostly modeling and rigging for VR Experiences, Blender has been my workhorse for modeling and some sculpting. The Unreal Engine has served as my engine of choice for VR development and real time visualization.  For most of my texturing and 2d paintings I found that Krita is just as powerful as any designer digital paint program. ZBrush and Photoshop are in my pipeline even though they come at a cost, they have proven their worth. For most of my video editing and digital effects, Davinci Resolve and Fusion. I've experienced a lot of software over the years, and I hope that I can share what I've learned about them with you.

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